Creating a Simple Screw

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old_school
ok here's my attempt at a screw. Lag bolt more like it. I like the profile approach as opposed to the old school make-a-corkscrew-then-pound-the-crap-out-of-it way.

Hopefully the cookie (boolean) operations hold up…

I am sure that there are procedural ways to better fuse up the shaft to the thread and better work on the tip. It's just lining up your ducks.

As well I eyeballed the copy SOP to align the sweep of the profiles but I am sure you can get simple math in there to do real thread pitch standards.

Is there a H18 way ? I kill a half day for tutorial searching and self trying..
I only want thread for the screw. The newest tutorial i found, was from 2016 i think and the points node is now another node.

Greetings,

peronal: great Software came from Maya…
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Here is the most Houdini way to do a screw..

Attachments:
screw.jpg (14.4 KB)
screw.hipnc (106.1 KB)

https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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you can also just use group-range then exploit the divide sop to clean it up.

meanwhile on shadertoy…
https://www.shadertoy.com/view/XtffzX [www.shadertoy.com]

Attachments:
screw.hiplc (159.1 KB)

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