Why do Instanced lights not follow transform of Subnetwork?

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Hello,

I have a strange problem. When I instance lights onto points in a subnetwork they seem to multiply the transform when I move the entire subnet. In the scene view it appears correct but when its rendered the lights are out of position. Refreshing the render does not fix it.

It could be something to do with parenting, pre-transforms but I cannot seem to find the source of the problem.

I attach some screenshots and a simplified hip file that demonstrates the problem.

I am using Redshift…

I am trying to assemble a series of building models with lighting as a complete subnetwork and then be able to move place it anywhere in the scene but if the instanced lights dont move with it then its a bit pointless…
Edited by polimpiado - July 5, 2020 15:33:58

Attachments:
INSTANCE IN SUBNETWORK TRANSFORM.hiplc (665.3 KB)
Screenshot (3).png (1.7 MB)
Screenshot (4).png (2.0 MB)

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