Beginner question : How can I change color after a DOPimport

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I've a rigid body simulation stored on my hdd, and now I want to make the textures, but the DOPimport node keep the colors that were used during object creation!! You can watch the screenshot in attachment.

Please, how can I change the color after the DOPimport node, or maybe how to keep the color of the Assemble node? (I work for a render with Mantra)
Many thanks in advance for your tips/answers!

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Color_problem.jpg (152.1 KB)

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Finally, I found a way, it's not perfect but into the “dopimport” node, if I change the “import style” from “fetch geometry from dop network” to “transform input geometry”, it seems it's okay!

Unfortunately, some parts of the simulation seems moving a little into space, but I think I could fix that…

I hope that tip could help somebody!
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ShkYo30
Unfortunately, some parts of the simulation seems moving a little into space, but I think I could fix that
If you did, could you share the trick with me?
I'm a newbie, still trying to figure it out
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