Match-stick-man

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Hi, everyone. First post here
This simulation involves 3 simulations driving each one driving the next: eroding the matchstick with a sop solver to get a the deformed shape and also generate the fuel for the pyro sim. I might have overengineered it (just a little) with the flame temperature feeding back to the geometry and accumulating as a “glow” attribute for shading. I'll probably change that to something more manual.

Looking for some critique and how to improve this. Tips on how to do a better breakdown would also be appreciated
Thanks in advance!
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It all looks super rad!

My only bit of advice would be to add some viscosity to the flames to get a more singular and candle-like look. There is so much shredding on the flame that it makes the fire look much larger than it should be in comparison to the match.
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Thanks for the very specific advice! I kinda liked the larger flame because it kinda fits the angry stickman, but now that I look at it it feels a little silly
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