unity_input_mesh_name
With the new sync Houdini feature, I can see my mesh from Unity and show the primitive attribute name inside Houdini.
Inside the hda, right after the object merge I have an att. wrangle on prim
s@unity_input_mesh_name;
I need to find a way to access the content of this string value-filled when Unity is loaded from a python script.
The goal is to use this value as name for my exported json file.
I guess to be able to target on python directly the att. wrangle node, but how to access the string value ‘inside’ ?
thanks for your help.