coping existing obj nodes into a pop network

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I decided to go with the pop grains instead of the vellum grains, so that I might be able to fine-tune its behaviour a little bit better. But over here I stumbled over another issue I am sure there's an too obvious solution my noobisness cannot seem to find.

I made a collider object outside of a pop network (grain) and want to reuse it in there. how do I approach that? And btw. what do I need to use if the collider object isn't static but animated? (instead of the static solver?) D'you have any ideas?
Edited by diemo - Aug. 11, 2020 08:21:25

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Use the static object with the static solver. It supports animated objects.
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