Having read and re-read the KineFX Docs, I'm not sure exactly what attributes constitute a valid KineFX rig - what is required vs what is optional?
I'm really interested in procedural rigging, but need a good foundational understanding of what attributes Houdini needs, so that Houdini can “see” a valid KineFX rig.
Points connected with Polygons is the starting point, but, is it then:?
Point Attributes
name {unique string}
local transform {4x4 matrix}
(global) transform {3x3 matrix}
Vertex Attributes
vertex:point list
Primitive Attributes
vertex list
Detail Attributes
{skeleton sop creates a varmap here, is that required?}
Thanks.
Building a KineFX Rig from scratch (in Vex)
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