Hi all.
I've searched this but can't seem to find a clear answer. Super noob question.
Mixamo imports. Its a simple scene: One character with an animation from Mixamo.
So apparently I have 2 ways to import FBX as I can see:
If I import in the Obj level using the File/Import/FBX menu, it brings in the textures fine but I can't seem to find a Motion blur setting that works with this. The character has textures but no motion blur in the render.
If I create a Geo node and do an Agent import inside it - it doesn't seem to bring in the textures but I can activate “blur” in the render menu of the Geo node so by this method seem to get motion blue but no textures. (literally the opposite)
So my questions are:
Can I get motion blur on the FILE/IMPORT/FBX so that the motion captured file is generating blur?
or
Can I get the Agent FBX import textured simply (there's a lot of textures on this character - surely there is a simple way to do this?)
Basically I want textures
Thank you
James
Mixamo import questions -context, motion blur and textures
4218 3 1- jamestmather
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- thomas_english
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- sarrett
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- TwinSnakes007
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FBX Character import is what you want to use for a rigged/skinned character from Mixamo.
https://www.sidefx.com/docs/houdini/nodes/sop/kinefx–fbxcharacterimport.html [www.sidefx.com]
SideFX is also slowly releasing some KineFX tutorial videos in their tutorials section
https://www.sidefx.com/tutorials/ [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/sop/kinefx–fbxcharacterimport.html [www.sidefx.com]
SideFX is also slowly releasing some KineFX tutorial videos in their tutorials section
https://www.sidefx.com/tutorials/ [www.sidefx.com]
Edited by TwinSnakes007 - Oct. 25, 2020 19:13:41
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