KineFX quadruped (dog) leg rig with IK solver

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Hi,

What are the ways to do a reverse leg rig?
I got an initial skeleton with a single IK, but I need 2 more IKs for the “tibia_l” and “metatarsal_l” bones.
Not sure how to parent those properly, or maybe there is a better way.

Thanks
Edited by Ivan L - Nov. 7, 2020 10:17:35

Attachments:
houdini_fq8MhQBoBw.png (57.4 KB)
CanineRig_v001_t01.hiplc (185.3 KB)

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Greetings!

I had a go at your scene and came up with a set up for the reverse leg. I made a simple HDA out of it so you can easily use it for both back legs. Let me know if you have any questions!

Cheers!

Attachments:
CanineRig_reverse_leg.hiplc (234.6 KB)

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this is incredibly helpful, especially since everything is so new. thanks from a third party.
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