Hello all!
I'm building an offline world generator for a game project. I generate my world in chunks inside a SOP network and store it into a repository for later streaming.
This works great for .obj using the “File” node that saves every chunk as a seperate file in a foreach-loop, but when switching to the .fbx exporter node there is no feature like this available.
Is there a way to export multiple pieces of geometry as seperate .fbx files?
Thanks!