Handling fractured parts separately

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How can I handle fractured parts separately, e.g.
slices of a bread, as the screenshots shows?

I would like to handle them completely independently,
some via keyframes, others via VEX, maybe some as RBD
objects.

What do I need to do?


Thanks
AS

Attachments:
SlicedBread.png (341.3 KB)

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the partition sop will allow you to use the name attribute created by the voronoi fracture to create groups for each unique attribute value. Have a look at the attached hip.

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partition_sop_v1.hip (110.3 KB)

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Oh yes, great. Thx.
I guess that's probably moving into the right direction.

How could I access these pieces from VEX?
Assuming that there are hundreds of them, how can
I access them via code?

How do I iterate over all vertices of e.g. the 3rd
slice of bread?


Thanks
AS
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