Hi ,
This was also submitted as bug #109269
Seems like I get random material assignations using unreal_material prim attribute on lower LODs , has anybody encountered this.
To replicate it, please try
1) Create bgeo with several LODs (prim Groups named as lod0 lod1 etc
2) Assign unreal_material in the bgeo as prim string attributes
3) Create related shader in Unreal engine
4) Load in the mesh with import Bgeo
5) Observe assigned materials in different LODs
thnx
mixed up prim Groups for LODs
1398 1 1- tricecold
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Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
- tricecold
- Member
- 258 posts
- Joined: July 2006
- Offline
Any updates on this ? Triaged, confirmed, being looked at? its a show blocker for me at the moment.
Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
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