Hello all.
I want to stabilize the simulated rotation in Vellum.
The move that has now moved in the simulation.
About Transform, The packed primitives are anchored to the center with @P0,0,0).
Is there a good way to fix the rotation?
I think it could be solved if there was a way to check the rotating angle. Always subtract the angle of rotation.
I just don't know how to check the rotating angle.
Simulated Primitive Stabilize Rotate
636 1 0- Y_San
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- 19 posts
- Joined: Sept. 2017
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- Y_San
- Member
- 19 posts
- Joined: Sept. 2017
- Offline
Solved by my boss.
In the pre-packed state, the
Get N of a certain point state that is not rotated as a vector r. Then compare it to vector oriup = {0,1,0}.
Compare vector r with vector oriup = {0,1,0}.
dihedral(r,oriup);
Get the angle in quaterniontoeuler and degrees function.
Solved the problem by putting this number in the x,y,z of the transform, respectively.
In the pre-packed state, the
Get N of a certain point state that is not rotated as a vector r. Then compare it to vector oriup = {0,1,0}.
Compare vector r with vector oriup = {0,1,0}.
dihedral(r,oriup);
Get the angle in quaterniontoeuler and degrees function.
Solved the problem by putting this number in the x,y,z of the transform, respectively.
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