Hello Everyone!
I'm currently in the process of learning houdini, and working on a little procedural project to practice. (see image attached) - i've built this house primarily based on lines and skinning, with only the windows and doors being seperate geometry that i made to add to it.
However i've run into some limitations with the process i've used up until now with this house. What i'm working on creating is a walkway out front reference [i.kinja-img.com], that is meant to follow the walls of the house (the shape), but haven't been able to figure out a way on how to do this.
What ways would i be able to accomplish this, and on top make them procedural? the more ways the better, it's exciting to learn new techniques and approaches!
WIP
Need suggestions on how to procedurally model this
1079 2 0- Alemira
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- animationalex
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Probably not the answer you want, it costs money, but I went through this when it was on his pateron page before he took everything off to buy only. I remember it being pretty good https://www.mixtrn.com/procedural-modeling-for-film-and-video-games [www.mixtrn.com]
Edit: It is hard to say without seeing your file one how to go about it. Just riffing, if you had a second floor “floor” geo, you could group by unshared edges, extrude those edges, then a delete sop with a bounding box that covers the back side? Not extremely procedural. From there you could break out your points in the front of the building by making a “front” group in your extrude node and copy to points the beams. If any of this makes sense.
Edit: It is hard to say without seeing your file one how to go about it. Just riffing, if you had a second floor “floor” geo, you could group by unshared edges, extrude those edges, then a delete sop with a bounding box that covers the back side? Not extremely procedural. From there you could break out your points in the front of the building by making a “front” group in your extrude node and copy to points the beams. If any of this makes sense.
Edited by animationalex - Nov. 19, 2020 21:33:46
- Alemira
- Member
- 5 posts
- Joined: July 2020
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animationalex
Probably not the answer you want, it costs money, but I went through this when it was on his pateron page before he took everything off to buy only. I remember it being pretty good https://www.mixtrn.com/procedural-modeling-for-film-and-video-games [www.mixtrn.com]
Edit: It is hard to say without seeing your file one how to go about it. Just riffing, if you had a second floor “floor” geo, you could group by unshared edges, extrude those edges, then a delete sop with a bounding box that covers the back side? Not extremely procedural. From there you could break out your points in the front of the building by making a “front” group in your extrude node and copy to points the beams. If any of this makes sense.
sorry for the late reply, i ended up being sick the next day haha. i think i've tried something similar as to what you described but had the issue of the diagonal side not connecting with the other two sides. I've sort of worked out a way of getting the shapes, boards and all that at the levels i want, main issue is i'm missing a way of making the beams/boards uniform.
Whats the best way of sharing files on here, if you'd be interested in playing around in them a bit
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