Creating lowres cut out of texture / or 2d concave hull
1429 4 1- hektor
- Member
- 54 posts
- Joined: Sept. 2013
- Offline
Hey guys,
I've stuck and bit and need o to borrow your brain.
Have a 2D texture:
And I want to create low res cut out of it:
Unfortunately, trace sop gives me very high res results. When I increase step size, the edges of the outline will start going through texture. The same resampling of trace sop wouldn't give me results like in the picture. Basically, I want to create a 2d concave hull around that texture.
Any guidance?
I've stuck and bit and need o to borrow your brain.
Have a 2D texture:
And I want to create low res cut out of it:
Unfortunately, trace sop gives me very high res results. When I increase step size, the edges of the outline will start going through texture. The same resampling of trace sop wouldn't give me results like in the picture. Basically, I want to create a 2d concave hull around that texture.
Any guidance?
- Benjamin Lemoine
- Member
- 143 posts
- Joined: Oct. 2015
- Offline
- Konstantin Magnus
- Member
- 670 posts
- Joined: Sept. 2013
- Offline
Resample and polyexpand2d for me.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- Benjamin Lemoine
- Member
- 143 posts
- Joined: Oct. 2015
- Offline
- hektor
- Member
- 54 posts
- Joined: Sept. 2013
- Offline
-
- Quick Links