Is there a way to use Mask by Feature to drive UE4 textures?

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I think this would be really useful on one of my HDA's, is there any way to pull this off?

Thanks!
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Do you mean in the landscape?
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I actually meant the new sop node… sorry, I should have specified.
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You should be able to save it as a vertex color on your model and read that information in your shader. By exporting your model to FBX or bringing it in via HoudiniEngine.

Edited by hektor - Nov. 24, 2020 02:03:39

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hue_mask_to_cd.PNG (171.2 KB)

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Thanks, going to give this a try!
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