Vellum pdg sims not colliding properly

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Hey all,

I'm testing some pdg wedging and for some reason my sims are not colliding properly when using PDG vs a standard vellum I/O node.

the pin-to-target constraint is working as expected and using the exact same solver. Then only difference is pdg using a ROP Geometry node (pdg) vs. a standard vellum I/O.

I'm guessing it's a setting I have here on the ROP Geometry node. Any ideas?

Attachments:
nocollisions_pdg.jpg (63.9 KB)
nocollisions_pdg_2.jpg (163.2 KB)
collisions_vellumio.jpg (143.5 KB)

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UPDATE:
user error.
I had wedge values driving density of the tetmesh and they were coming up zero instead of the value I submitted in the wedge. this made it floaty and no collisions because of no mass.

Also, I was calling my density attribute “mass” which was clobbering the mass in the vellum solve. so I changed the attrib name to densityx and testing now.
Edited by geordiemartinez - Dec. 6, 2020 14:44:45
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