Executing Tops inside of Unreal

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Is it possible to execute a top network using a button and callback script on an HDA inside of Unreal? When I press the button in Houdini my code executes and the topnetwork runs. but If I try to press the button in Unreal it doesn't work. Any ideas?

I should have added that I'm using v1 of Houdini engine so it may not be possible.
Edited by TRex92 - Jan. 6, 2021 21:03:09
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