topo transfer with symetry / blendshape cleanup

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are there any built in nodes to help symmetrize a mesh after topo transfer?

also
are there built in nodes to transfer say, half a face's topology to a target head
to clean a blendshape? (so if a topo transfer was like a full smile, then you want to just make a left smile, I didn't see a way to do a blendshape with a weight mask)
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Here's a very contrived example using a torus and a roughly edited version of it.

Attachments:
paintMask.hip (176.7 KB)

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ahh, the mirror node breaks the UVs on the object though
like if there was a way to mirror without the clip node would be what i was hoping to do
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You might be able to further fix that with Attribute Mirror for the uv attribute.
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ahh interesting I'll have to look into that thanks!
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