How to randomize normal faces of bricks, and bulge them out?
1147 3 0- seven6ty
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Hi! So I have decided to make a simple stone wall HDA to create the effect of a Peruvian stone wall...
I have made an HDA that starts with a box, going into a Voronoi Fracture node, to get the general block shapes I want to use. I'd then like to only take the front facing faces, and offset them along their normal, forward and back, a random amount per face. After smoothing, only on the front faces, I'd like to apply a soft transform from the center of each rock face, also offset a randomized amount, making it bulge outwards.
...This is the setup I have so far, with the pink box showing the operations I've applied that I'd like to proceduralize and randomize. I figure I'll need to create a brick by brick attribute, so I've done that with the two nodes at the bottom.
Could someone please help me with figuring out a way to make this repeatable for other objects, on the faces of the temple, below:
I have made an HDA that starts with a box, going into a Voronoi Fracture node, to get the general block shapes I want to use. I'd then like to only take the front facing faces, and offset them along their normal, forward and back, a random amount per face. After smoothing, only on the front faces, I'd like to apply a soft transform from the center of each rock face, also offset a randomized amount, making it bulge outwards.
...This is the setup I have so far, with the pink box showing the operations I've applied that I'd like to proceduralize and randomize. I figure I'll need to create a brick by brick attribute, so I've done that with the two nodes at the bottom.
Could someone please help me with figuring out a way to make this repeatable for other objects, on the faces of the temple, below:
- seven6ty
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