My small suggestion for Houdini with UE4 (About FBX ROP)

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I hope this board is the right place to suggest something.

Currently FBX node does not support L-handed Z up axis system.
For better transition between Houdini and UE4, this node should support L handed Z up axis.
I know that we can use Houdini engine, but we still need FBX files a lot!

Attachments:
noLZ.PNG (10.3 KB)
axisSystems.jpg (229.5 KB)

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