Round edges in rendering for objects with sharp edges

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With option to round edges at render time, do people pay attention to sharp edges when modeling? any need to bevel these days?
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Modeling in the bevel is always preferable, if possible.

Shader tricks are not without downsides, such as artifacts and affecting performance.
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jsmack
Modeling in the bevel is always preferable, if possible.

Shader tricks are not without downsides, such as artifacts and affecting performance.

Got it. thanks much!
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Alkesh Nanavaty
jsmack
Modeling in the bevel is always preferable, if possible.

Shader tricks are not without downsides, such as artifacts and affecting performance.

Got it. thanks much!

That doesn't mean that the render time smoothing doesn't have it's place though. It's not always feasible to add it to the geometry.
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