How to refresh viewer cache?

   3635   9   1
User Avatar
Member
620 posts
Joined: Nov. 2013
Offline
Hi,

I always meet refreshing problem when I using Solaris.
For example, creating some geometry in Sop Create, then changing some parameters and transform about them. The viewer keeps the old geometry state with the newer state at the same time.
In this situation, I must restart Houdini to refresh.
I can't submit bugs with hips because the problem can't be reproduced repeatedly.

Now I want to know is there some method to force the viewer to refresh without restart Houdini.


Thanks for any tips!

PS. my video card is the NVidia 1660s in Windows 10.
User Avatar
Member
235 posts
Joined: Oct. 2014
Offline
We see this problem a lot too and we've always been told to just create a new scene viewer. It's a bit silly.
- Tim Crowson
Technical/CG Supervisor
User Avatar
Member
12427 posts
Joined: July 2005
Offline
It may sound redundant to say it, but if you have any repros I'm sure it would speed up SideFX's ability to track down these issues and fix 'em.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
User Avatar
Member
235 posts
Joined: Oct. 2014
Offline
Of course but that's just it... so far we have not nailed down a set of clear '1-2-3-result!' steps. Sometimes it can be as simple as opening a new scene, dropping down a sphere lop, then transforming the sphere, and having a mysterious duplicate sphere left behind. Sometimes it shows up in more complex scenarios.
Edited by Tim Crowson - Jan. 27, 2021 17:27:54
- Tim Crowson
Technical/CG Supervisor
User Avatar
Member
620 posts
Joined: Nov. 2013
Offline
Yes, it will not appear repeatedly by the same operation sequence that is needed by bug reporting.
User Avatar
Member
12427 posts
Joined: July 2005
Offline
Yup, okay... I do often wish you could set Houdini into an event-recording mode which might be able to be consulted or even replayed.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
User Avatar
Member
12427 posts
Joined: July 2005
Offline
Hi all, someone here at work found a reliable repro for stuck geometry in LOPs and I've reported it. Hopefully it helps with this issue too.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
User Avatar
Member
235 posts
Joined: Oct. 2014
Offline
Good on you guys for that one, Jason! This one has been elusive for us.
- Tim Crowson
Technical/CG Supervisor
User Avatar
Member
12427 posts
Joined: July 2005
Offline
Tim Crowson
Good on you guys for that one, Jason! This one has been elusive for us.
All good. I believe a fix has already gone in for this today. Cross fingers it improves your cases too.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
User Avatar
Member
620 posts
Joined: Nov. 2013
Offline
jason_iversen
Tim Crowson
Good on you guys for that one, Jason! This one has been elusive for us.
All good. I believe a fix has already gone in for this today. Cross fingers it improves your cases too.

It has been fixed in H18.5.473.
Thanks a lot!
  • Quick Links