Fitting UV to 0-1 and moving uv islands to specific UDIM ?

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I have a object which has a UV attribute; problem is, all the uv islands for this object are outside the 0-1 range, therefore I'm trying use a wrangler to first get the uv to fit within the 0-1 range. I've tried a fit() function running on vertices, but it isn't working ?

Also once I have the UV fit, without using a uvlayout how can I get each island to their own UDIM ?
Edited by _Christopher_ - Jan. 27, 2021 09:15:07
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Hello Christopher, can't upload my project, but here's a screenshot of a way to do it:



The Connectivity sop is in uv mode, and I'm promoting my uv to detail attribute to get maximum and minimum values.

Hope that helps!
Edited by Tanto - Jan. 28, 2021 11:34:47

Attachments:
fituv.png (268.6 KB)

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The connectivity sop is literally taking each polygon and placing it on it's own tile although all vertical, not horizontally placed ?
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Here's the project:
Edited by Tanto - Jan. 29, 2021 10:50:45

Attachments:
fituv.hipnc (96.7 KB)

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Thanks, got it working beautifully
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