Object Merge "Input Type: HDA" doesn't work

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Hello!

In Houdini I am exposing "Object Merge" node input so I can plug in any Unity geometry (also Houdini-generated). And it works like a charm in the default type: "UNITY_MESH".
But, when I change the type to "HDA" and assign any HDA in my scene — nothing happens.



I've tried going with the simplest setup: one HDA generates a sphere, the second one has the "Object Merge" node only. And again, when using the input type: "UNITY_MESH" I see my sphere appear, while in "HDA" input type it's just blank.

I was using Houdini + Unity versions from about 4 month ago, a few days back I updated to all the latest versions and it still doesn't work for me. Am I missing something?

Thanks to anyone in advance.
Edited by romanpapush - Jan. 29, 2021 07:39:35

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Screenshot 2021-01-29 at 14.29.57.png (121.9 KB)

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Hi, this should work. Can you provide the HDAs that you are using for reference?
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