Curve node in 2020.3.6f1 generates thousands of points

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Hi,

Just started working on a new project in Unity 2020.3.6f1. This is most up to date long term support unity build.
Houdini engine is installed and working fine (evergreen asset works as expected).

My problem: When using the curve input houdini engine starts generating the first single curve point that i put down over and over again. The only way i can make it stop is by disabling the hda. I can't add anymore points after this. I've worked with curves a lot in previous builds of unity 2019.3 and 2019.4 without any problems. This issue is stopping me from using any of my own HDAs which are driven by curves.
See screenshot for more info.

Does anyone else have this issue?

Attachments:
henginecurveissue.png (626.8 KB)

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Hi! After some investigation, it seems like this is a result of the same issue as mentioned in https://www.sidefx.com/forum/topic/79163/?page=1#post-340038 [www.sidefx.com] . Please see that post to resolve the bug.
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Anthony! Well spotted! Thank you for the quick fix. Everything is working as expected now.
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