Been struggling with this one all day.
I have an fbx imported character with rig and I just want a way to rig a prop like a gun to the hand bone of the rig but cannot find a node that does this.
I thought there would be a node where you can just set up a blank capture and then I could manually weight paint the gun to 1 on the hand bone but cannot find anything like it.
Thanks.
Rigging simple prop (gun) to hand bone?
2193 3 2- SB26
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- SB26
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I have found a tutorial that explains how to do this https://www.youtube.com/watch?v=0XPCNxefOz8 [www.youtube.com]
However I have used that method before but found the rigging to be off but this time I am packing manually so hopefully it works out.
However I have used that method before but found the rigging to be off but this time I am packing manually so hopefully it works out.
- Ivan L
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I had glasses previously and when I rotated the head they would overrotate to the chin but I was just messing around with things then so perhaps I did something wrong.
I have rotated my character around a bit and this time it is holding up.
However, say I had some other item of clothing that wasn't a solid object. How would I go about manually setting up a rig for it?
I usually use point deform and I know I can rig clothes using tet embed and bone capture biharmonic however with somethings neither of these methods work well.
I would like to know how I can assign a skeleton to an item of clothing or prop then manually paint the weights my self. Do you know of a way?
I have rotated my character around a bit and this time it is holding up.
However, say I had some other item of clothing that wasn't a solid object. How would I go about manually setting up a rig for it?
I usually use point deform and I know I can rig clothes using tet embed and bone capture biharmonic however with somethings neither of these methods work well.
I would like to know how I can assign a skeleton to an item of clothing or prop then manually paint the weights my self. Do you know of a way?
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