using KineFX skeleton for path orientation

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Hi All,

I'm working on a model made of a twisted ribbon - I was wondering if there's a way of using the skeleton/rig pose toolset for setting point orientations along a path?

Basically I would love the per-point orientation handles without the hierarchy.

Is there a simpler way where I can modify the @orient attribute directly with a handle?


...because this ribbon will be quite long, with a lot of twists, using the rotation ramp will be impractical.

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ksnip_20210718-162511.png (904.7 KB)

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Interesting question! Here's a quick attempt, basically delete all the heirarchy, rigpose, and skeleton blend back onto the original curve.

Attachments:
kinefx_rigpose_curve_no_hierarchy.hip (212.9 KB)

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Thanks Matt!

...I was given a very easy solution via the discord group:

simply use the edit node:
first add an orient along path, then edit node in local space + recompute normals disabled.



I was overthinking it with the skeleton setup.

Attachments:
9d9KrGOpNH.mp4 (4.4 MB)

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Overthinking solutions is the Houdini way.
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