I am learning...Slow. I have made an led like equalizer and I am able to color the squares from green to red as they get higher, however, I noticed my uv coordinates on the cube I am using copytoPoints (the object to copy) don't get retained unless I pack and instance. When I do that I lose the RedShift Particle Attribute (Cd). I have tried to promote the Cd from point to vertex then use the Redshift Vertex attribute shader node, however, that did not take. This is the kind of thing I struggle with Houdini for hours trying to figure out. The led geometry took far less time to create.
thanks
phil
Color Attribute with Packed and Instance RS
1618 1 0- pharbath
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- Midphase
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pharbath
I noticed my uv coordinates on the cube I am using copytoPoints (the object to copy) don't get retained unless I pack and instance.
Have you tried adding a Rest attribute with the Rest node?
Here's some useful info on the subject by the all knowing Matt Estela:
https://www.tokeru.com/cgwiki/index.php?title=Rest_Attrib [www.tokeru.com]
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
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