Motion Vector Labs Tool With Fluids

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Is this expected to work with fluids? I successfully used it in the past on pyro flames, but when I attempt to use it on a Flip simulation I get data but it is all weird. The Red channel has information (kind of, seems questionable), but the G/B channels are blank.

Does the direction I render from matter? I would assume the vectors are in screen space, but I am rendering from overhead which makes me wonder. Thanks for any help if anyone knows how this should work!Included the output from the renderer

Attachments:
BloodFluid.motion_vectors1.exr (460.7 KB)

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Rujuro
atte
Motion Vectors had a bug where if your camera was not facing -Z, the rendered results would be wrong. But this has been fixed since Labs build 18.5.645. Could you try again with the latest build?
Mai Ao
Senior Technical Lead of SideFX Labs
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