Hello
Would it be possible to take something like a Mixamo animated character and use this to deform a none-rigged model (of roughly the same bounds)? It sounds like the Point Deform might be a way to go - has anyone come across any tutorials on using Point Deform?
Or am I going to be better learning how to rig my current model and using some mocap – if so can anyone recommend any good intro tutorials for Houdini – KineFX?
Apologies, character animation is really not in my wheelhouse, so was just seeing if there is a quick, and probably quite dirty way of transferring animation from one to the other…
Animation Transfer
1838 3 1- Hatchery
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- shadesoforange
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Depending on the case it's probably better to create a rig for your model and retarget the animation this way.
KineFX rigging: https://www.youtube.com/watch?v=dkuLzQn7u_U [www.youtube.com]
Motion retargeting: https://www.youtube.com/watch?v=B4RT4OLu5E8 [www.youtube.com]
KineFX rigging: https://www.youtube.com/watch?v=dkuLzQn7u_U [www.youtube.com]
Motion retargeting: https://www.youtube.com/watch?v=B4RT4OLu5E8 [www.youtube.com]
Edited by shadesoforange - July 23, 2021 10:07:25
Manuel Köster - Senior Technical Artist @Remedy Entertainment
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- Hatchery
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- Hatchery
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