KineFX bone capture without biharmonic?

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Yo,

Biharmonic capture is cool and dandy but I would love to do some normal proximity capture in certain cases.
Is there nice way to get the normal capture workflows to work with KineFX line based stuff? Or maybe the community has tooling for this? No?


Cheers 'N' thanks,
- Juhani
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Hi you can use proximity capture with kinefx. just add the skeleton to the second input.
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Yo willh!

Yeah you're correct - dunno what went wrong last time : )
Now I´m wondering how to mix 2 different captures... ?

Cheers,
- J
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You can attribute transfer weights from one mesh to another. Transfer the boneCapture attrib.
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