Vellum Wrinkle Tips
3463 4 1- Midasssilver
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- Midasssilver
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There's a few methods. If there is enough topology, and the cloth has a low enough bend stiffness, it will naturally wrinkle. Then compression stiffness can help preserve those wrinkles.
Also, the vellum brush is a good way to add wrinkles as well. I used that on an animated alembic, to add wrinkles to that. Can potentially use that on a static alembic, then set the wrinkled geo as the new rest state. The cool thing about the vellum brush, is it supports collisions, so that we can avoid the interpenetration we would normally get when shaping the cloth on the body
Also, the vellum brush is a good way to add wrinkles as well. I used that on an animated alembic, to add wrinkles to that. Can potentially use that on a static alembic, then set the wrinkled geo as the new rest state. The cool thing about the vellum brush, is it supports collisions, so that we can avoid the interpenetration we would normally get when shaping the cloth on the body
- Midasssilver
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- lucap1
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- made-by-geoff
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In my experience, wrinkling is mostly a function of topology. It's got to be high enough to get accurate movement. Then bend stiffness determines how it wrinkles. High stiffness gets you leather or vinyl-like movement (less wrinkling). Low stiffness gets more detailed wrinkling.
Not surprisingly, garment construction also plays a big part in getting believable wrinkling, so pay attention to where your seams are.
Enabling warp/weft can sometimes be useful for keeping more stiffness along one axis (say along the vertical of a dress) and less along the other where you want more wrinkling.
A file would help if you have one.
Not surprisingly, garment construction also plays a big part in getting believable wrinkling, so pay attention to where your seams are.
Enabling warp/weft can sometimes be useful for keeping more stiffness along one axis (say along the vertical of a dress) and less along the other where you want more wrinkling.
A file would help if you have one.
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