As the topic says.
So far I can't force HDAs to bake anything in UE5.
At the beginning it baked meshes to bake folder but did not place them on the level.
Right now it doesn't even bake to bake folder. It makes HEngine pretty useless in UE5 but maybe someone had better luck ? Anyone ?
Did anyone get Houdini Engine working in UE5 ?
2712 2 0- pYo
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- Bob_Cober
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Hi pYo -
This is a known issue. We are working on a fix. It was caused by changes by epic to UActorFactoryStaticMesh.
In the meantime, a temporary fix for the UE5 baking issue is to replace HoudiniEngineBakeUtils.cpp line 2102:
//UActorFactory* Factory = GEditor ? GEditor->FindActorFactoryByClass(UActorFactoryStaticMesh::StaticClass()) : nullptr;
UActorFactory* Factory = NewObject<UActorFactory>(GetTransientPackage(), UActorFactoryStaticMesh::StaticClass());
This has not been tested extensively, use at your own discretion. (UE5 itself is still in beta and not officially supported)
This is a known issue. We are working on a fix. It was caused by changes by epic to UActorFactoryStaticMesh.
In the meantime, a temporary fix for the UE5 baking issue is to replace HoudiniEngineBakeUtils.cpp line 2102:
//UActorFactory* Factory = GEditor ? GEditor->FindActorFactoryByClass(UActorFactoryStaticMesh::StaticClass()) : nullptr;
UActorFactory* Factory = NewObject<UActorFactory>(GetTransientPackage(), UActorFactoryStaticMesh::StaticClass());
This has not been tested extensively, use at your own discretion. (UE5 itself is still in beta and not officially supported)
Edited by Bob_Cober - Aug. 25, 2021 09:27:07
- pYo
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