Kine FX Character Output Problem
2577 4 2- tsuno
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Help me, please!
The result of exporting a character animation is not correct.
When I use bone deform in Houdini to check the animation, there is no problem.
However, when I export using ROP FBX Character Output and check the result with other tools (Blender, Windows 3D Viewer), the result is wrong.
I have no idea what I'm doing wrong...
(I have attached the hip file.)
---
Houdini (bone deform)
Blender
Windows 3D Viewer
The result of exporting a character animation is not correct.
When I use bone deform in Houdini to check the animation, there is no problem.
However, when I export using ROP FBX Character Output and check the result with other tools (Blender, Windows 3D Viewer), the result is wrong.
I have no idea what I'm doing wrong...
(I have attached the hip file.)
---
Houdini (bone deform)
Blender
Windows 3D Viewer
Edited by tsuno - Aug. 31, 2021 06:39:56
- Drasko Ivezic
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- tsuno
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- Benjamin Lemoine
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Apparently it's the mirrored part that are wrong
should be something like negative scale
the best would be to use a rig doctor before you do the animation
with initialize transform
but if you just change the mirror operation to be by rotation instead of by scale
it's allready working in windows viewer ;
should be something like negative scale
the best would be to use a rig doctor before you do the animation
with initialize transform
but if you just change the mirror operation to be by rotation instead of by scale
it's allready working in windows viewer ;
Edited by Benjamin Lemoine - Sept. 2, 2021 07:19:27
- tsuno
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