hi
mmm… still rigging my robot, but thought this might deserve a new topic.
is there a way of driving animation channels from one object using the animation channels of another object without copying and pasting references?
i will lilke to be able to affect a range of keyframed values from one object within the keyframed values from the driving object (similar to set driven keys in maya) ?
thanx
set driven keys in houdini
2587 1 2- furball
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- digitallysane
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This is a topic discussed many times, use the search function.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=7184&highlight=driven+keys [sidefx.com]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=7184&highlight=driven+keys [sidefx.com]
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