I've tried to export a mesh with animated UV's that are being advected / driven by a flip sim to C4D. I used attribute promote from Point to Vertex and C4D sees the UV map. However, it doesn't animate. It just takes a random frame and keeps that static uv map.
What's the right way to use ROP Alembic combined with changing UVs so I can read it correctly in cinema?
Export dynamic / animated UV as alembic
1066 0 0- sususk
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