Does anyone know a way in Houdini to keep my sharp edges with and FBX import from Softimage, but not "cusp" or cut the edges so I end up with separate poly islands ? It messes up the geometry and the point count. [apksprofree.com]
Thanks,
regard apksprofree
Sharp edges
1181 2 0- Luyar
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- bollili
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Just append a normal sop. In vertex mode it should generate the normals as you would expect.
Have a look here:
https://www.sidefx.com/docs/houdini/nodes/sop/normal.html [www.sidefx.com]
Have a look here:
https://www.sidefx.com/docs/houdini/nodes/sop/normal.html [www.sidefx.com]
- Siavash Tehrani
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