Soft Body VAT 3.0 and Unreal 4.26

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Hello everyone. I've been running into an issue when using Soft Body VAT 3.0 and Unreal 4.26. My simulation appears correct in Houdini 18.5 but after export to Unreal I'm left with errant points at the tear locations. Any ideas on why this is happening?
*update* - post was messed up. Hip file is now attached

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Edited by Mike Oliver - Nov. 5, 2021 15:13:05

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VAT_Cloth.hip (774.8 KB)
Capture.PNG (745.6 KB)

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I also tried upgrading to Houdini 19 and the latest Labs tools 19.0.383. The same problem persists.
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Hey Mike,

I've seen this problem before. In short, it's a special case where Unreal welded some of the vertices together. Please see this post for an explanation and fix:

https://www.sidefx.com/forum/topic/80501/?page=1#post-347842 [www.sidefx.com]
Mai Ao
Senior Technical Lead of SideFX Labs
youtube.com/@notverydarkmagic
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Hi MaiAo,
Thanks for the tip. Offsetting the UV slightly worked like a charm.

I included my VEX solution for anyone else who might be having similar issues and comes across this post.

Mike
Edited by Mike Oliver - Nov. 8, 2021 19:32:36

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Capture.PNG (69.4 KB)

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