Hello everyone. I've been running into an issue when using Soft Body VAT 3.0 and Unreal 4.26. My simulation appears correct in Houdini 18.5 but after export to Unreal I'm left with errant points at the tear locations. Any ideas on why this is happening? *update* - post was messed up. Hip file is now attached
I've seen this problem before. In short, it's a special case where Unreal welded some of the vertices together. Please see this post for an explanation and fix: