Baking animated maps

   1365   2   1
User Avatar
Member
25 posts
Joined: Oct. 2014
Offline
Hey sorry for this very noob question. Is there a good workfkow / way to take very detailed mesh animations and bake them down so they will work in UE? Like animated maps on a low poly model or is there a better way ?

Thanks
User Avatar
Staff
99 posts
Joined: Feb. 2021
Offline
Toketronic
Hey sorry for this very noob question. Is there a good workfkow / way to take very detailed mesh animations and bake them down so they will work in UE? Like animated maps on a low poly model or is there a better way ?

Thanks

Hey, could you give an example of what you need? Do you want a vertex animation or skeletal animation?
Mai Ao
Senior Technical Lead of SideFX Labs
youtube.com/@notverydarkmagic
User Avatar
Member
25 posts
Joined: Oct. 2014
Offline
Thanks, Yes I have some very large ABC files that are animated mesh
What would be the best way to keep the detail in the mesh but also
UE should be able to handle a bounce of them
I have tried many things like trying to bake out all the maps
poly reduce each frame etc. but all gives bad result
So would love to hear what workflow would be the best?

Thanks
  • Quick Links