Match number of points to number of vertices in Unreal

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Instancing problem. I am using a target mesh created or modified in H to instance crowd agents in Unreal.
In Unreal I am instancing based on vertices.
So I need some way in Houdini of ensuring the number of points on my mesh will equal the number of vertices after importing to Unreal.
In H I also need to use a Divide SOP with Compute Dual enabled to center all my points before exporting.
In the attached I have 200 points in H, but after importing to Unreal as FBX I am getting 398 vertices.

Any help appreciated as have been working on this workflow all week and need to hit the ground running first thing in the New Year!
Edited by art3mis - Dec. 31, 2021 09:50:22

Attachments:
SimpleGrid_ComputeDual.JPG (116.1 KB)
DivideSOP_ComputeDual_matchPointsVertices.zip (21.0 KB)

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