Simulate vellum trees penetrated through colliders

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Hello Magicians,

I have a building collapse RBD sim and some trees coming down together. The building is being used as a collider for the trees vellum sim.

ISSUE: The initial position of some trees are penetrating through the building mesh. So when the sim start, the sim tends to explode and the collider pushed the tree upward to push it out from penetrating.

Is there a setting for vellum to resolve this collision issue? Or is there a way to get around this?
https://huylefx.com/ [huylefx.com]
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You can set i@disableexternal to 2 for points inside of your colliders
Just make sure that each separate piece of vellum geo has at least 1 point outside of the colliders with disableexternal 0
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thank you for the suggestion. I'll try it out.
https://huylefx.com/ [huylefx.com]
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