ocean wave
2726 10 2- moritz-h86
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- Enivob
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- lewis_T
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- eikonoklastes
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- lewis_T
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- eikonoklastes
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- moritz-h86
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eikonoklastes
Also easily doable without any VEX needed
tinyhawkus
Ooh you may be doing like above, just using the mountain or a noise.
You can make a wrangle that takes the relative bounding box of the axis your water is traveling down,
and use that in a ramp, then you have freedom to adjust the falloff.
Thank you for replying, can you please share the script? it's not working for me, I followed your instruction and didn't work, there is properly something wrong with my model.
- eikonoklastes
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moritz-h86Sure thing. Here's a scene, attached below.
Thank you for replying, can you please share the script? it's not working for me, I followed your instruction and didn't work, there is properly something wrong with my model.
And if you need to quickly see what was changed in a node, you can always click the Search and Filter button, and choose Parameters with Non-Default Values:
Edited by eikonoklastes - Jan. 24, 2022 01:27:13
- ajz3d
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