Surface shader that changes color by indentation
1010 1 0- Island
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I can create a simple color shading effect by assigning an attribute to points and having them effect color (see attachment)if there is a simple model where the attribute is easily defined, but is there a way of creating the same effect based on surface shading nodes so that it could be used for more complex objects? What I want is the equivalent of some ambient occlusion color and noise but done as a shader, not an environmental light or render pass. The attached Houdini file and image are what I would like to obtain, but without having to use a point attribute/color. Thanks.
Edited by Island - Feb. 4, 2022 01:06:57
- Island
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