UVs

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why does a attrib promote to UVs from vertex to point fuck up Uvs? im just testing a high poly megascan rock in houdini but the min i try to apply a color map after a attribute promote, the UVs go nuts
Edited by organic_syndicate - May 16, 2022 21:51:33

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Short answer: Put a 'split uv seams' before the attrib promote.

Long answer: Have a read of this page:

https://www.tokeru.com/cgwiki/index.php?title=Points_and_Verts_and_Prims [www.tokeru.com]

Specifically this section, down until the 'uvs' bit:

https://www.tokeru.com/cgwiki/index.php?title=Points_and_Verts_and_Prims#Attributes_and_interpolation [www.tokeru.com]
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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