'Keep world transform' not working in latest?

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Has something changed in latest houdini plugin regarding terrain? I used the same HDA and settings in .531 and .589 and on the old one the terrain comes in centered but in the new one it comes in with its corner at 0,0,0.

In these two screenshots from session sync you can see the old one where it was centered and now the new one doesn't have the transform applied. The settings in unreal are exactly the same
Edited by Aten - May 20, 2022 07:45:20

Attachments:
wrong.png (488.7 KB)
right.png (753.3 KB)

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