why is there a default /out network if we can drop ROP nodes practically anywhere? and why have a mat/shop/stage contexts when you only need one of those to drop a material library node?
I like the stage context + karma, and find them totally adequate. so are they going the phase out the other redundant contexts or am I missing out on some functionality here?
Does SideFX have plans to phase out redundant networks?
1322 3 0- Retopo001
- Member
- 6 posts
- Joined: March 2019
- Offline
CURRENT GEAR
Laptop: Alienware 51m (i9900K. 128 gb RAM. RTX 2060. 1 TB SSD)
Desktop: Custom-Build (i9900K. some Radeon card. 128 gb RAM. 1 TB SSD + 2 TB Glyph Drive)
Accessories: 3D Connexion SpaceMouse & CAD mouse | Wacom tablet | iPad | OnePlus 7 Pro
CURRENT SOFTWARE LEARNED
2D Asset: Photoshop | Illustrator | Affinity Design | Procreate | Animate | Toon Boom Harmony
3D Asset: Zbrush | Nomad Sculpt | Substance Painter & Designer | Mixamo | Rokoko
Animation & Rendering: Cinema 4D | Maya | Blender + plugins | Arnold | CyclesX + SheepIt | Eevee
Compositing & Video Production: After Effects + plugins | Nuke | Premiere Pro | Ableton
CURRENTLY LEARNING
Houdini | Fusion | Redshift | Octane | Vray | 3Delight | Renderman
Currently streaming my study sessions at Twitch.tv@Retopo001
WHAT I'M LISTENING TO
Audio read aloud by text-to-speech: articles by the Economist | Compiled Wikipedia branches |
Music: Bach - Complete Collection. NIN - Pretty Hate Machine. Aphex Twin.
Laptop: Alienware 51m (i9900K. 128 gb RAM. RTX 2060. 1 TB SSD)
Desktop: Custom-Build (i9900K. some Radeon card. 128 gb RAM. 1 TB SSD + 2 TB Glyph Drive)
Accessories: 3D Connexion SpaceMouse & CAD mouse | Wacom tablet | iPad | OnePlus 7 Pro
CURRENT SOFTWARE LEARNED
2D Asset: Photoshop | Illustrator | Affinity Design | Procreate | Animate | Toon Boom Harmony
3D Asset: Zbrush | Nomad Sculpt | Substance Painter & Designer | Mixamo | Rokoko
Animation & Rendering: Cinema 4D | Maya | Blender + plugins | Arnold | CyclesX + SheepIt | Eevee
Compositing & Video Production: After Effects + plugins | Nuke | Premiere Pro | Ableton
CURRENTLY LEARNING
Houdini | Fusion | Redshift | Octane | Vray | 3Delight | Renderman
Currently streaming my study sessions at Twitch.tv@Retopo001
WHAT I'M LISTENING TO
Audio read aloud by text-to-speech: articles by the Economist | Compiled Wikipedia branches |
Music: Bach - Complete Collection. NIN - Pretty Hate Machine. Aphex Twin.
- jsmack
- Member
- 7759 posts
- Joined: Sept. 2011
- Online
- Digipiction
- Member
- 166 posts
- Joined: March 2014
- Offline
I recently discovered the magic of having your Houdini layout set up with multiple network views. I have a tab for /obj/, one for /mat/, one for /stage/ and one for /out/.
This way I can very quickly jump to whichever area I need by simply clicking a tab. And each tab remembers the state of that node tree view when I last left it. So please don't get rid of the network contexts.
This way I can very quickly jump to whichever area I need by simply clicking a tab. And each tab remembers the state of that node tree view when I last left it. So please don't get rid of the network contexts.
- tamte
- Member
- 8539 posts
- Joined: July 2007
- Offline
It is something that is very inconsistent in Houdini (like no /dop, and some like /img, /tasks, ...need additional context manager within, ...), but I guess it has to stay for backward compatibility
It made more sense when / level was accessible, so maybe in the future / can be accessible again and in there user should be able to create any number of context networks of any type, that would allow users to work as they prefer
Since it's a bit weird to keep creating them in /obj (or of course anywhere else)
It made more sense when / level was accessible, so maybe in the future / can be accessible again and in there user should be able to create any number of context networks of any type, that would allow users to work as they prefer
Since it's a bit weird to keep creating them in /obj (or of course anywhere else)
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
-
- Quick Links