Hello
As a rigger and animator, setting up the right rotation orders for bones and controls is of critical importance to me. However, when I use the baking option in the 'Rig_Pose' SOP, it seems to always revert my rotation order setting to default (xyz), as opposed to the indicated setting by me (zxy). I can try to use the manual options in the baking dialogue, or feed it with 'joint_config' attributes: it won't matter, it keeps on switching and baking back to standard 'xyz' (which will cause many gimbal issues on Y-up systems).
Is this a bug or might I be overlooking crucial steps?
Cheers
Michiel
Kinefx not baking to indicated rotation order (zxy)
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