Batch renaming KineFX rig ?
1394 2 1- mmmark
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Hello SideFX forum folks,
Is there a way batch rename all joints in an imported fbx rig? What I'm looking to do is trim the "f_med_nrw_body_" string from the joints, and the only way that I've seen to do this is manually via a Skeleton SOP.
Ideally, I'd like a workflow where I can specify: 1. what to remove and 2. what to replace with ( which would be nothing in this use case ). This is essentially the "Naming Tool" from C4D, where you can specify Replace + With
Thanks for your time.
Mark
Is there a way batch rename all joints in an imported fbx rig? What I'm looking to do is trim the "f_med_nrw_body_" string from the joints, and the only way that I've seen to do this is manually via a Skeleton SOP.
Ideally, I'd like a workflow where I can specify: 1. what to remove and 2. what to replace with ( which would be nothing in this use case ). This is essentially the "Naming Tool" from C4D, where you can specify Replace + With
Thanks for your time.
Mark
Lead Unreal Technical Artist @ Silver Spoon Animation (part of AE.Live) // portfolio: realtimemark.fun // artstation: @mmmark
- tamte
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- Joined: July 2007
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- mmmark
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- 11 posts
- Joined: June 2017
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Hey tamte,
Thank you so much for the response! I didn't know that SOP node existed till now. Works just like I needed too.
For anyone else wondering specifically,
1. In the Attributes tab, specify name for "Points" attribute
2. In the Editor tab, toggle on Use Regular Expressions + type in the string your looking to replace in From. In my case, I left To blank since I wanted to trim.
Thank you so much for the response! I didn't know that SOP node existed till now. Works just like I needed too.
For anyone else wondering specifically,
1. In the Attributes tab, specify name for "Points" attribute
2. In the Editor tab, toggle on Use Regular Expressions + type in the string your looking to replace in From. In my case, I left To blank since I wanted to trim.
Lead Unreal Technical Artist @ Silver Spoon Animation (part of AE.Live) // portfolio: realtimemark.fun // artstation: @mmmark
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