Batch renaming KineFX rig ?

   1394   2   1
User Avatar
Member
11 posts
Joined: June 2017
Offline
Hello SideFX forum folks,

Is there a way batch rename all joints in an imported fbx rig? What I'm looking to do is trim the "f_med_nrw_body_" string from the joints, and the only way that I've seen to do this is manually via a Skeleton SOP.

Ideally, I'd like a workflow where I can specify: 1. what to remove and 2. what to replace with ( which would be nothing in this use case ). This is essentially the "Naming Tool" from C4D, where you can specify Replace + With

Thanks for your time.
Mark

Attachments:
batch_rename_1.png (127.1 KB)
batch_rename_2.png (19.8 KB)

Lead Unreal Technical Artist @ Silver Spoon Animation (part of AE.Live) // portfolio: realtimemark.fun // artstation: @mmmark
User Avatar
Member
8513 posts
Joined: July 2007
Offline
use Attribute String Edit SOP
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
11 posts
Joined: June 2017
Offline
Hey tamte,

Thank you so much for the response! I didn't know that SOP node existed till now. Works just like I needed too.

For anyone else wondering specifically,

1. In the Attributes tab, specify name for "Points" attribute
2. In the Editor tab, toggle on Use Regular Expressions + type in the string your looking to replace in From. In my case, I left To blank since I wanted to trim.

Attachments:
attribute_string_edit_1.png (13.7 KB)
attribute_string_edit_2.png (11.7 KB)
attribute_string_edit_3.png (99.0 KB)

Lead Unreal Technical Artist @ Silver Spoon Animation (part of AE.Live) // portfolio: realtimemark.fun // artstation: @mmmark
  • Quick Links