Karma XPU - 16bit half float HDRI
1635 4 0- Jose Molfino
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- brians
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- Jose Molfino
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Sure, it's an HDR from polyheaven, which I converted to acesCG with "PYCO Color Space converter".
It loads fine in any other app.
https://www.dropbox.com/s/cqhtgnr1ahvafrn/lago_disola_k_ACEScg.zip?dl=0 [www.dropbox.com]
It loads fine in any other app.
https://www.dropbox.com/s/cqhtgnr1ahvafrn/lago_disola_k_ACEScg.zip?dl=0 [www.dropbox.com]
- brians
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- jsmack
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Jose Molfino
Sure, it's an HDR from polyheaven, which I converted to acesCG with "PYCO Color Space converter".
It loads fine in any other app.
https://www.dropbox.com/s/cqhtgnr1ahvafrn/lago_disola_k_ACEScg.zip?dl=0 [www.dropbox.com]
The source image on polyhaven is 32bit, converting to 16bit probably incorrectly clamped the solar values as INF instead of FLOATMAX. Since the 32 bit source image has values above the 16bit float max, it shouldn't be converted to 16bit float or it will suffer from energy loss.
Edit:
I used hoiiotool to convert to half float and it also results in INF values for the out of range pixels. I suppose I could use
--minc 65504
command to clamp it first.another option is to take the image down a stop before using--solar disc values should normally be about 50k in a sunny 16 daylight exposed image so this image might be a tad overexposed. Multiplying by 0.555 before saving as half float results in a image with no overflow values as well.
hoiiotool -i lago_disola_4k.exr --iscolorspace "Utility - Linear - sRGB" --tocolorspace "ACES - ACEScg" --mulc 0.555555555556 -d half -otex lago_disola_4k_-0.85ev.acescg.half.exr
Edited by jsmack - Aug. 10, 2022 13:41:49
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